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解決了幾個(gè)bug(XCode每次都編譯所有文件,cocos

系統(tǒng) 2241 0

1。xcode每次調(diào)試運(yùn)行的時(shí)候都要編譯一遍所有的class文件

解決方案:把項(xiàng)目文件拖拽到另外一個(gè)路徑再重新編譯!(clean all targets我試了n遍,沒(méi)用)~


2。cocos2d 2。0

Failed to load shader

2012-01-23 05:01:40.018 FrozenFish0.1[4744:10a03] cocos2d: cocos2d v2.0.0-alpha

2012-01-23 05:01:40.019 FrozenFish0.1[4744:10a03] cocos2d: Using Director Type:CCDirectorDisplayLink

2012-01-23 05:01:40.040 FrozenFish0.1[4744:10a03] cocos2d: OS version: 5.0 (0x05000000)

2012-01-23 05:01:40.041 FrozenFish0.1[4744:10a03] cocos2d: GL_VENDOR: Apple Computer, Inc.

2012-01-23 05:01:40.043 FrozenFish0.1[4744:10a03] cocos2d: GL_RENDERER: Apple Software Renderer

2012-01-23 05:01:40.044 FrozenFish0.1[4744:10a03] cocos2d: GL_VERSION: OpenGL ES 2.0 APPLE

2012-01-23 05:01:40.046 FrozenFish0.1[4744:10a03] cocos2d: GL_MAX_TEXTURE_SIZE: 4096

2012-01-23 05:01:40.048 FrozenFish0.1[4744:10a03] cocos2d: GL_MAX_SAMPLES: 4

2012-01-23 05:01:40.049 FrozenFish0.1[4744:10a03] cocos2d: GL supports PVRTC: YES

2012-01-23 05:01:40.050 FrozenFish0.1[4744:10a03] cocos2d: GL supports BGRA8888 textures: YES

2012-01-23 05:01:40.051 FrozenFish0.1[4744:10a03] cocos2d: GL supports NPOT textures: YES

2012-01-23 05:01:40.052 FrozenFish0.1[4744:10a03] cocos2d: GL supports discard_framebuffer: YES

2012-01-23 05:01:40.052 FrozenFish0.1[4744:10a03] cocos2d: compiled with VBO support in TextureAtlas : YES

2012-01-23 05:01:40.055 FrozenFish0.1[4744:10a03] cocos2d: compiled with Profiling Support: NO

2012-01-23 05:01:40.071 FrozenFish0.1[4744:10a03] Failed to load shader

2012-01-23 05:01:40.072 FrozenFish0.1[4744:10a03] Failed to compile vertex shader

2012-01-23 05:01:40.073 FrozenFish0.1[4744:10a03] Failed to load shader

2012-01-23 05:01:40.074 FrozenFish0.1[4744:10a03] Failed to compile fragment shader

2012-01-23 05:01:40.076 FrozenFish0.1[4744:10a03] cocos2d: GLProgram: error linking program: 1

2012-01-23 05:01:40.077 FrozenFish0.1[4744:10a03] Failed to load shader

2012-01-23 05:01:40.078 FrozenFish0.1[4744:10a03] Failed to compile vertex shader

2012-01-23 05:01:40.079 FrozenFish0.1[4744:10a03] Failed to load shader

2012-01-23 05:01:40.080 FrozenFish0.1[4744:10a03] Failed to compile fragment shader

2012-01-23 05:01:40.080 FrozenFish0.1[4744:10a03] cocos2d: GLProgram: error linking program: 1

2012-01-23 05:01:40.081 FrozenFish0.1[4744:10a03] Failed to load shader

2012-01-23 05:01:40.082 FrozenFish0.1[4744:10a03] Failed to compile vertex shader

2012-01-23 05:01:40.083 FrozenFish0.1[4744:10a03] Failed to load shader

2012-01-23 05:01:40.084 FrozenFish0.1[4744:10a03] Failed to compile fragment shader

2012-01-23 05:01:40.084 FrozenFish0.1[4744:10a03] cocos2d: GLProgram: error linking program: 1

2012-01-23 05:01:40.085 FrozenFish0.1[4744:10a03] Failed to load shader

2012-01-23 05:01:40.087 FrozenFish0.1[4744:10a03] Failed to compile vertex shader

2012-01-23 05:01:40.088 FrozenFish0.1[4744:10a03] Failed to load shader

2012-01-23 05:01:40.089 FrozenFish0.1[4744:10a03] Failed to compile fragment shader

2012-01-23 05:01:40.089 FrozenFish0.1[4744:10a03] cocos2d: GLProgram: error linking program: 1

2012-01-23 05:01:40.091 FrozenFish0.1[4744:10a03] Failed to load shader

2012-01-23 05:01:40.093 FrozenFish0.1[4744:10a03] Failed to compile vertex shader

2012-01-23 05:01:40.094 FrozenFish0.1[4744:10a03] Failed to load shader

2012-01-23 05:01:40.094 FrozenFish0.1[4744:10a03] Failed to compile fragment shader

2012-01-23 05:01:40.095 FrozenFish0.1[4744:10a03] cocos2d: GLProgram: error linking program: 1

OpenGL error 0x0501 in -[CCShaderCache loadDefaultShaders] 160

OpenGL error 0x0501 in -[CCDirector setOpenGLView:] 297

2012-01-23 05:01:40.096 FrozenFish0.1[4744:10a03] Retina Display Not supported

2012-01-23 05:01:40.100 FrozenFish0.1[4744:10a03] cocos2d: surface size: 480x320

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

2012-01-23 05:01:41.247 FrozenFish0.1[4744:10a03] Failed to load shader

2012-01-23 05:01:41.248 FrozenFish0.1[4744:10a03] Failed to compile vertex shader

2012-01-23 05:01:41.249 FrozenFish0.1[4744:10a03] Failed to load shader

2012-01-23 05:01:41.249 FrozenFish0.1[4744:10a03] Failed to compile fragment shader

2012-01-23 05:01:41.250 FrozenFish0.1[4744:10a03] cocos2d: GLProgram: error linking program: 1

OpenGL error 0x0501 in -[MaskedSprite initWithFile:] 43

OpenGL error 0x0501 in -[MaskedSprite initWithFile:] 49

2012-01-23 05:01:41.251 FrozenFish0.1[4744:10a03] cocos2d: Frame interval: 1

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380

OpenGL error 0x0502 in -[CCTextureAtlas drawNumberOfQuads:fromIndex:] 380


解決方案參見(jiàn)一篇帖子:

cocos2d 2.0 beta + ARC = problems loading the shaders? (they're included I know)

解決方案如下:

Make sure that the shaders are included in the project:

Xcode -> Project -> Build Phases -> Copy Bundle Resources

解決了幾個(gè)bug(XCode每次都編譯所有文件,cocos2d2.0 shader load error)


解決了幾個(gè)bug(XCode每次都編譯所有文件,cocos2d2.0 shader load error)


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