一:Animation Timing Curves
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1:Linear Animation Timing
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2:Ease-In Animation Timing
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3:Ease-Out Animation Timing
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4:Ease-In Ease-Out Animation Timing
5:Custom Animation Timing
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?自定義動畫執行曲線設置
We create a custom timing with the initWithControlPoints :::: method on CAMediaTimingFunction like this:
- (CAMediaTimingFunction *)getTimingFunction { CGFloat c1x = 0.5; CGFloat c1y = 1.0; CGFloat c2x = 0.5; CGFloat c2y = 0.0; return [[CAMediaTimingFunction alloc initWithControlPoints:cx1 :cy1 :cx2 :cy2]; }
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points. In our example, we set the first control point to {0.5, 1.0} and the second control point to {0.5, 0.0}.
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-(void)setupMover { NSRect bounds = self.bounds; NSRect moverFrame =NSInsetRect(bounds, NSWidth(bounds) / 4.0f,NSHeight(bounds) / 4.0f); moverFrame.origin.x = 0.0f; mover = [[NSImageView alloc] initWithFrame:moverFrame]; [mover setImageScaling:NSScaleToFit]; [mover setImage:[NSImage imageNamed:@"photo.jpg" ]]; [self addSubview:mover]; } - (id)initWithFrame:(NSRect)frame { self = [super initWithFrame:frame]; if (self) { [self setupMover]; } return self; } - (BOOL)acceptsFirstResponder { return YES; } - (void)keyDown:(NSEvent *)event { [self move]; } - (CABasicAnimation *)moveAnimation { if(nil == moveAnimation) { moveAnimation = [CABasicAnimation animation]; moveAnimation.duration = 2.0f; moveAnimation.timingFunction = [[CAMediaTimingFunction alloc] initWithControlPoints:0.5 :1.0 :0.5 :0.0]; } return moveAnimation; } - (void)move { NSDictionary *animations = [NSDictionary dictionaryWithObject:[self moveAnimation] forKey:@"frameOrigin" ]; [mover setAnimations:animations]; NSPoint origin = mover.frame.origin; origin.x += NSWidth(mover.frame); [mover.animator setFrameOrigin:origin]; }
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